Top 15 Overpowered Multiplayer Weapons in Video Games

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Some weapons show up in multiplayer and instantly change how everyone plays. They set the pace, reshape loadouts, and sometimes even force quick balance patches. Here are fifteen infamous picks that stood out for raw impact, meta dominance, or mechanics that were just a step ahead of everything else.

AWP in ‘Counter-Strike’

Valve

This sniper rifle delivers instant eliminations to the chest or head in standard multiplayer, which is why it anchors so many setups. Its high cost balances that power, yet coordinated teams still build economies around it. Valve kept its identity intact across versions while refining movement and quick-scope behavior. Map control often revolves around AWP sightlines and utility to counter it.

Akimbo Model 1887 in ‘Call of Duty: Modern Warfare 2’

Infinity Ward

At launch these shotguns could delete targets far outside normal shotgun ranges. Players unlocked Akimbo and immediate close-quarters pressure became the norm on many maps. Infinity Ward adjusted range and damage to rein things in after community feedback. For a brief window they defined lobbies and forced perk and equipment changes.

UMP45 in ‘Call of Duty: Modern Warfare 2’

Infinity Ward

This SMG stayed effective at nearly all ranges thanks to generous damage profiles and low recoil. It worked with silencers without noticeable penalties, so stealth builds took off. Infinity Ward’s sandbox made it a reliable pick for rushing and midrange duels alike. Many players defaulted to it when experimenting with new perks or killstreaks.

M16 in ‘Call of Duty 4: Modern Warfare’

Infinity Ward

The burst fire pattern let skilled players win duels in a single trigger pull. Recoil was manageable which made long lanes extremely risky to cross. Infinity Ward’s early tuning left it as a staple in competitive rulesets. It encouraged tight crosshair placement and punished anyone sprinting out of cover.

FAMAS in ‘Call of Duty: Black Ops’

Treyarch

Fast fire rate and quick time to kill made this rifle a go-to for public matches. Attachments like Red Dot and Extended Mags kept it effective without tradeoffs. Treyarch later diversified rifle options but the FAMAS remained a comfort pick. It excelled on medium maps where head-glitches and power positions mattered.

DMR 14 in ‘Call of Duty: Warzone’

Treyarch

When this tactical rifle entered the shared pool it dominated open sightlines on larger maps. Low recoil and strong head multipliers let squads beam opponents from cover. Raven and Treyarch coordinated balance updates to tone down the combination with Agency Suppressor. For a stretch it shaped team compositions and forced vehicles and smokes into many kits.

Magnum Pistol in ‘Halo: Combat Evolved’

Bungie

This sidearm acted like a pocket marksman rifle thanks to precision and generous damage. Three clean shots to the head ended fights quickly which rewarded aim and positioning. Bungie built early competitive playlists around it and players learned spawn timing through pistol duels. It set the template for precision starts in later entries.

Battle Rifle in ‘Halo 2’

Bungie

The three-round burst provided predictable recoil and easy tracking across controller aim. It defined “BR starts” where map control and team shots became the whole game plan. Bungie tied power positions and spawn cycles to how squads rotated with BRs. The weapon also highlighted strafing and peek shooting on arena maps.

Gjallarhorn in ‘Destiny’

Bungie

Wolfpack Rounds created lethal tracking clusters that cleaned up bosses and groups. In multiplayer modes it threatened entire lanes with one trigger pull. Bungie later reissued it with tweaks but its original reputation never faded. Fireteam strategies often saved heavy ammo specifically for this rocket launcher.

Thorn in ‘Destiny’

Bungie

Damage over time changed duel pacing since players had to respect lingering burn ticks. The perk synergy rewarded constant pressure and quick re-engagements. Bungie moved it through quests and exotic tuning passes to reduce frustration. It taught players to watch radar and health bar behavior between peeks.

Infinity Blade in ‘Fortnite’

Epic Games

This melee artifact combined mobility, sustain, and massive damage in regular playlists. It let users demolish structures and close gaps faster than most counters could respond. Epic Games vaulted it after community tournaments highlighted its mismatch with building and shooting balance. Its short life still influenced how mythic items get tested.

Wingman with Skullpiercer in ‘Apex Legends’

Respawn Entertainment

High headshot multipliers and consistent handling made this pistol melt armor quickly. With good hip-fire it threatened at ranges where pistols rarely shine. Respawn Entertainment adjusted Skullpiercer availability and the damage profile across seasons. It encouraged careful peek timing and rewarded players who mastered recoil rhythm.

AWM in ‘PUBG: Battlegrounds’

PUBG Studios

This crate-only sniper boasts top tier damage and long effective range. The specialized ammo limits uptime which helps keep it rare and valuable. PUBG Studios balanced it by controlling drop rates and circle pacing. Squads that secure it gain immediate pressure over open terrain and compounds.

M16A3 in ‘Battlefield 3’

DICE

Fast rate of fire and controllable recoil made it a favorite on both infantry and mixed maps. Paired with heavy ammo and foregrips it dominated midrange fights. DICE’s class system meant it slotted perfectly into Assault roles with team heals. It became a benchmark weapon for testing recoil changes and netcode tweaks.

Farsight XR-20 in ‘Perfect Dark’

Rare

This rifle could see and shoot through walls using target locks in multiplayer. Map knowledge mattered because safe spots often were not safe at all. Rare included settings to disable or limit it due to its unique mechanics. When enabled it completely changed how teams rotated and held objectives.

Share your picks in the comments and tell us which weapon gave you the biggest headache in your favorite multiplayer matches.

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