All operator balance changes in Rainbow Six Siege X Y10S3.3 

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The Rainbow Six Siege X Y10S3.3 update has gone live, and the mid-seasonal patch is targeted towards improving the current operator balance in the game. Heeding community feedback, the developers have released a range of operator buffs and nerfs, all of which will definitely improve the meta in-game.

In this article, we will provide you with a detailed brief on the operator balance changes in Rainbow Six Siege X Y10S3.3


Operator balance changes in Rainbow Six Siege X Y10S3.3

Here's a look at the operator buffs and nerfs introduced with the official Rainbow Six Siege X Y10S3.3 designer notes:

Denari

Developer's comment: After statistical analysis and player feedback on Denari, we've decided to revert some of the changes from previous patches. We can admit they may have been done too hastily, so we have reverted the damage change and the reconnection delay. In addition, the Glaive-12 has not performed the way we expected, and it is receiving a package of buffs to make the weapon more viable in gunfights. We've also taken in and understand feedback about its ability to create rotation holes feeling tedious. While slug shotguns can be used for rotation holes, the Glaive-12 primarily compliments Denari's T.R.I.P. connectors for precise lines of sight, foot holes and head holes.

T.R.I.P. Connector

  • T.R.I.P. connector laser deals 20 damage
  • T.R.I.P. connectors reconnect instantly after having their LoS blocked.

Glaive-12

  • Damage increased from 63 to 67
  • Damage range drop off increased up to 15 meters to match other slug shotguns
  • Improved recoil and first shot recoil (PC and Console)
  • Total ammunition increased from 29 to 44
  • Hip fire accuracy increased to match other slug shotguns

In case you missed it: All Operator changes in Rainbow Six Siege X Operation High Stakes (Y10S3)


Jäger

Developer's comment: We are boosting Jäger's secondary options by including a handgun with sight. This change should add versatility to the loadout and a more reliable mid-range secondary for players that want to use the M870 as a primary weapon.

Loadout

Secondary weapons:

  • Added the P-10C

Bandit

Developer's comment: Hitting exterior soft walls before reinforcing is a common tactic used to improve sound propagation, allowing defenders inside the objective to better anticipate enemy movements outside. Bandit has traditionally lacked a reliable secondary weapon to perform this kind of setup independently. With the introduction of the Keratos .357, Bandit gains the ability to create his own openings on exterior walls, enhancing his self-sufficiency during the preparation phase and reducing reliance on teammates for early-round destruction.

Loadout changes

Secondary weapons:

  • Added the Keratos .357
Playing as Bandit in R6S (Image via Ubisoft)Playing as Bandit in R6S (Image via Ubisoft)

Solis

Developer's comment: Solis' use of her ability has not improved after the latest changes. Players don't get enough benefit from it, and we want to attend to this. We are reviewing her ability configuration and buffing a few parameters: the range of the ability will be increased, along with its Overclock duration.

Spec-IO

  • Detection Range set to 20m (was 12m).
  • Overclock Duration set to 15s (was 10s).
  • Minimum SPEC-IO charge to activate the ability set to 25% (was 50%).

Loadout

Gadgets:

  • Added Impact Grenades and removed Bulletproof Camera.

Read more about: Rainbow Six Siege X Y10S3.2 patch notes: Denari nerfs, bug fixes, and more


That's everything that you need to know about the operator balancing changes introduced with the Rainbow Six Siege X Y10S3.3 update.

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Jay Sarma

With a bachelor's degree in History and pursuing Law at the moment, Sportskeeda Esports & Gaming writer Jay Sarma may not have an ideal connection to the journalism world. However, his sheer passion for gaming has helped him reach over 4 million reads and is fast approaching the two-thousand-article mark.

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